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Text File | 1999-03-04 | 22.3 KB | 1,214 lines |
- ; INFOscr.cfg
- ; This contains the INFOBAR display
-
-
- ;-----------------------------------------------------------------------------------
- ;
- ; NOTE: For Relative Entities the integer values represent percentages to 2 dec pl.
- ; ie -5432 = -54.32%. This will change later
- ;
- ;-----------------------------------------------------------------------------------
-
-
-
- SCREENNAME InfoScreen
-
- ; Specify a window and make all other Entities appear relative to this window
- ; with TOPLEFT being (0,0).
- BEGINWINDOW
- XCOORD 0
- XPOSITION FLOATING
- YCOORD 199
- YPOSITION FLOATING
- COORDINATES BOTTOMLEFT
- WIDTH 320
- WIDTHSIZE FLOATING
- HEIGHT 32
- HEIGHTSIZE FIXED
- ACTIVE
- ENDWINDOW
-
-
- ; Specify a screensaver. The screensaver can be split into many smaller segments, each
- ; of which can be either transparent or not. The overall size of the screensaver is
- ; calculated based on the topmost, leftmost, rightmost and bottommost segment coordinates.
- ; NOTE: This means there is one big rectangular save area that all the segments fit inside.
- ; NOTE2: If no sizes are specified then the window or screen coords are used.
- BEGINSAVER
- BEGINSEGMENT NOTRANSPARENCY
- ENDSEGMENT
- ENDSAVER
-
- ; A VMenu screen to display the InfoBar components as top, middle, and bottom entities
- BEGINVMENU
- NAME InfoBarBits
- TRANSPARENT
- XCENTRED
- YCOORD 31
- YPOSITION FLOATING
- COORDINATES BOTTOMLEFT
- VDISPLAYSIZE 3
- VMAXENTITIES 3
- ENTITY ~G0~TOPLEFTEXTENDER IgnoreTopReturn
- ~G0~TOPLEFTEXTENDER
- ~G0~TOPLEFTEXTENDER
- ~G0~TOPLEFTEXTENDER
- ~G0~TOPLEFTEXTENDER
- ~G0~TOPLEFTEXTENDER
- ~G0~TOPLEFTEXTENDER
- ~G0~TOPLEFTEXTENDER
- ~G0~TOPLEFTEXTENDER
- ~G0~TOPLEFTEXTENDER
- ~G0~TOPLEFTCONNECTOR
- ~G0~TOPLEFTJOIN
- ~A~LeftTop2Spacer
- ~A~Weapon1Indicator
- ~A~Weapon2Indicator
- ~A~Weapon3Indicator
- ~A~Weapon4Indicator
- ~A~Weapon5Indicator
- ~A~Weapon6Indicator
- ~A~Weapon7Indicator
- ~A~Weapon8Indicator
- ~A~Weapon9Indicator
- ~A~Weapon10Indicator
- ~A~Weapon11Indicator
- ~A~Weapon12Indicator
- ~A~Top3Spacer
- ~A~LeftTop1Spacer
- ~A~Top4Spacer
- ~G0~TOPSCORELEFT
- ~G0~TOPSCORE1
- ~G0~TOPSCORE2
- ~G0~TOPSCORE3
- ~G0~TOPSCORE4
- ~G0~TOPSCORE5
- ~G0~TOPSCORERIGHT
- ~A~Top4Spacer
- ~A~RightTop1Spacer
- ~A~Top3Spacer
- ~A~TokenTopRed
- ~A~TokenTopOrange
- ~A~TokenTopYellow
- ~A~TokenTopGreen
- ~A~TokenTopBlue
- ~A~TokenTopMagenta
- ~A~TokenTopCyan
- ~A~TokenTopBrown
- ~A~RightTop2Spacer
- ~G0~TOPRIGHTJOIN
- ~G0~TOPRIGHTCONNECTOR
- ~G0~TOPRIGHTEXTENDER
- ~G0~TOPRIGHTEXTENDER
- ~G0~TOPRIGHTEXTENDER
- ~G0~TOPRIGHTEXTENDER
- ~G0~TOPRIGHTEXTENDER
- ~G0~TOPRIGHTEXTENDER
- ~G0~TOPRIGHTEXTENDER
- ~G0~TOPRIGHTEXTENDER
- ~G0~TOPRIGHTEXTENDER
- ~G0~TOPRIGHTEXTENDER
- ENTITY ~G0~MIDLEFTEXTENDER IgnoreMidReturn
- ~G0~MIDLEFTEXTENDER
- ~G0~MIDLEFTEXTENDER
- ~G0~MIDLEFTEXTENDER
- ~G0~MIDLEFTEXTENDER
- ~G0~MIDLEFTEXTENDER
- ~G0~MIDLEFTEXTENDER
- ~G0~MIDLEFTEXTENDER
- ~G0~MIDLEFTEXTENDER
- ~G0~MIDLEFTEXTENDER
- ~G0~MIDLEFTCONNECTOR
- ~G0~MIDLEFTJOIN
- ~A~LeftMid2Spacer
- ~A~Weapon1Type
- ~A~Weapon2Type
- ~A~Weapon3Type
- ~A~Weapon4Type
- ~A~Weapon5Type
- ~A~Weapon6Type
- ~A~Weapon7Type
- ~A~Weapon8Type
- ~A~Weapon9Type
- ~A~Weapon10Type
- ~A~Weapon11Type
- ~A~Weapon12Type
- ~A~Mid3Spacer
- ~A~LeftMid1Spacer
- ~A~Mid4Spacer
- ~G0~MIDSCORELEFT
- ~A~Score1
- ~A~Score2
- ~A~Score3
- ~A~Score4
- ~A~Score5
- ~G0~MIDSCORERIGHT
- ~A~Mid4Spacer
- ~A~RightMid1Spacer
- ~A~Mid3Spacer
- ~A~TokenRedStates
- ~A~TokenOrangeStates
- ~A~TokenYellowStates
- ~A~TokenGreenStates
- ~A~TokenBlueStates
- ~A~TokenMagentaStates
- ~A~TokenCyanStates
- ~A~TokenBrownStates
- ~A~RightMid2Spacer
- ~G0~MIDRIGHTJOIN
- ~G0~MIDRIGHTCONNECTOR
- ~G0~MIDRIGHTEXTENDER
- ~G0~MIDRIGHTEXTENDER
- ~G0~MIDRIGHTEXTENDER
- ~G0~MIDRIGHTEXTENDER
- ~G0~MIDRIGHTEXTENDER
- ~G0~MIDRIGHTEXTENDER
- ~G0~MIDRIGHTEXTENDER
- ~G0~MIDRIGHTEXTENDER
- ~G0~MIDRIGHTEXTENDER
- ~G0~MIDRIGHTEXTENDER
- ENTITY ~G0~BOTLEFTEXTENDER IgnoreBotReturn
- ~G0~BOTLEFTEXTENDER
- ~G0~BOTLEFTEXTENDER
- ~G0~BOTLEFTEXTENDER
- ~G0~BOTLEFTEXTENDER
- ~G0~BOTLEFTEXTENDER
- ~G0~BOTLEFTEXTENDER
- ~G0~BOTLEFTEXTENDER
- ~G0~BOTLEFTEXTENDER
- ~G0~BOTLEFTEXTENDER
- ~G0~BOTLEFTCONNECTOR
- ~G0~BOTLEFTJOIN
- ~A~LeftBot2Spacer
- ~R0~
- ~G0~AMMOGROOVE1
- ~R1~
- ~G0~AMMOGROOVE2
- ~R2~
- ~G0~AMMOGROOVE3
- ~R3~
- ~G0~AMMOGROOVE4
- ~R4~
- ~G0~AMMOGROOVE5
- ~R5~
- ~G0~AMMOGROOVE6
- ~R6~
- ~G0~AMMOGROOVE7
- ~R7~
- ~G0~AMMOGROOVE8
- ~R8~
- ~G0~AMMOGROOVE9
- ~R9~
- ~G0~AMMOGROOVE10
- ~R10~
- ~G0~AMMOGROOVE11
- ~R11~
- ~G0~AMMOGROOVE12
- ~A~Bot3Spacer
- ~A~LeftBot1Spacer
- ~A~Bot4Spacer
- ~G0~BOTSCORELEFT
- ~A~RescueLeft
- ~A~RescueRight
- ;~G0~BOTSCOREMIDDLE
- ~A~TokenFlag
- ~A~WarningLeft
- ~A~WarningRight
- ~G0~BOTSCORERIGHT
- ~A~Bot4Spacer
- ~A~RightBot1Spacer
- ~A~Bot3Spacer
- ~R12~
- ~A~TokenBotRed
- ~A~TokenBotOrange
- ~A~TokenBotYellow
- ~A~TokenBotGreen
- ~A~TokenBotBlue
- ~A~TokenBotMagenta
- ~A~TokenBotCyan
- ~A~TokenBotBrown
- ~A~RightBot2Spacer
- ~G0~BOTRIGHTJOIN
- ~G0~BOTRIGHTCONNECTOR
- ~G0~BOTRIGHTEXTENDER
- ~G0~BOTRIGHTEXTENDER
- ~G0~BOTRIGHTEXTENDER
- ~G0~BOTRIGHTEXTENDER
- ~G0~BOTRIGHTEXTENDER
- ~G0~BOTRIGHTEXTENDER
- ~G0~BOTRIGHTEXTENDER
- ~G0~BOTRIGHTEXTENDER
- ~G0~BOTRIGHTEXTENDER
- ~G0~BOTRIGHTEXTENDER
- SAVE
- ACTIVE
- ENDVGROUP
-
- BEGINENTITY
- NAME Health
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 12 3704 2308 LEFT TOP
- PRIORITY 1
- TRANSPARENT
- ACTIVE
- ~S~HealthBar
- ENDENTITY
-
-
- ; CARTRIDGES
- BEGINENTITY
- NAME Cartridge1
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 0 0 10000 LEFT TOP
- ACTIVE
- TRANSPARENT
- PRIORITY 2
- SAVE
- ~G0~AMMOSLOT1LIT
- ENDENTITY
-
- BEGINENTITY
- NAME Cartridge2
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 1 0 10000 LEFT TOP
- ACTIVE
- TRANSPARENT
- PRIORITY 2
- SAVE
- ~G0~AMMOSLOT2DULL
- ENDENTITY
-
- BEGINENTITY
- NAME Cartridge3
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 2 0 10000 LEFT TOP
- ACTIVE
- TRANSPARENT
- PRIORITY 2
- SAVE
- ~G0~AMMOSLOT3DULL
- ENDENTITY
-
- BEGINENTITY
- NAME Cartridge4
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 3 0 10000 LEFT TOP
- ACTIVE
- TRANSPARENT
- PRIORITY 2
- SAVE
- ~G0~AMMOSLOT4DULL
- ENDENTITY
-
- BEGINENTITY
- NAME Cartridge5
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 4 0 10000 LEFT TOP
- ACTIVE
- TRANSPARENT
- PRIORITY 2
- SAVE
- ~G0~AMMOSLOT5DULL
- ENDENTITY
-
- BEGINENTITY
- NAME Cartridge6
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 5 0 10000 LEFT TOP
- ACTIVE
- TRANSPARENT
- PRIORITY 2
- SAVE
- ~G0~AMMOSLOT6DULL
- ENDENTITY
-
- BEGINENTITY
- NAME Cartridge7
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 6 0 10000 LEFT TOP
- ACTIVE
- TRANSPARENT
- PRIORITY 2
- SAVE
- ~G0~AMMOSLOT7DULL
- ENDENTITY
-
- BEGINENTITY
- NAME Cartridge8
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 7 0 10000 LEFT TOP
- ACTIVE
- TRANSPARENT
- PRIORITY 2
- SAVE
- ~G0~AMMOSLOT8DULL
- ENDENTITY
-
- BEGINENTITY
- NAME Cartridge9
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 8 0 10000 LEFT TOP
- ACTIVE
- TRANSPARENT
- PRIORITY 2
- SAVE
- ~G0~AMMOSLOT9LIT
- ENDENTITY
-
- BEGINENTITY
- NAME Cartridge10
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 9 0 10000 LEFT TOP
- ACTIVE
- TRANSPARENT
- PRIORITY 2
- SAVE
- ~G0~AMMOSLOT10DULL
- ENDENTITY
-
- BEGINENTITY
- NAME Cartridge11
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 10 0 10000 LEFT TOP
- ACTIVE
- TRANSPARENT
- PRIORITY 2
- SAVE
- ~G0~AMMOSLOT11DULL
- ENDENTITY
-
- BEGINENTITY
- NAME Cartridge12
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 11 0 10000 LEFT TOP
- ACTIVE
- TRANSPARENT
- PRIORITY 2
- SAVE
- ~G0~AMMOSLOT12DULL
- ENDENTITY
-
-
-
- ; Ammo Digits
- BEGINENTITY
- NAME Ammo1
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 0 4750 10909 CENTRE TOP
- ACTIVE
- TRANSPARENT
- PRIORITY 1
- SAVE
- ~M0~LeftAmmo02~M0~RightAmmo02
- ENDENTITY
-
- BEGINENTITY
- NAME Ammo2
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 1 4546 10909 CENTRE TOP
- ACTIVE
- TRANSPARENT
- PRIORITY 1
- SAVE
- ~M0~LeftAmmo00~M0~RightAmmo00
- ENDENTITY
-
- BEGINENTITY
- NAME Ammo3
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 2 5000 10909 CENTRE TOP
- ACTIVE
- TRANSPARENT
- PRIORITY 1
- SAVE
- ~M0~LeftAmmo00~M0~RightAmmo00
- ENDENTITY
-
- BEGINENTITY
- NAME Ammo4
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 3 4996 10909 CENTRE TOP
- ACTIVE
- TRANSPARENT
- PRIORITY 1
- SAVE
- ~M0~LeftAmmo00~M0~RightAmmo00
- ENDENTITY
-
- BEGINENTITY
- NAME Ammo5
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 4 4545 10909 CENTRE TOP
- ACTIVE
- TRANSPARENT
- PRIORITY 1
- SAVE
- ~M0~LeftAmmo00~M0~RightAmmo00
- ENDENTITY
-
- BEGINENTITY
- NAME Ammo6
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 5 5000 10909 CENTRE TOP
- ACTIVE
- TRANSPARENT
- PRIORITY 1
- SAVE
- ~M0~LeftAmmo00~M0~RightAmmo00
- ENDENTITY
-
- BEGINENTITY
- NAME Ammo7
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 6 4625 10909 CENTRE TOP
- ACTIVE
- TRANSPARENT
- PRIORITY 1
- SAVE
- ~M0~LeftAmmo00~M0~RightAmmo00
- ENDENTITY
-
- BEGINENTITY
- NAME Ammo8
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 7 4950 10909 CENTRE TOP
- ACTIVE
- TRANSPARENT
- PRIORITY 1
- SAVE
- ~M0~LeftAmmo00~M0~RightAmmo00
- ENDENTITY
-
- BEGINENTITY
- NAME Ammo9
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 8 4750 10909 CENTRE TOP
- ACTIVE
- TRANSPARENT
- PRIORITY 1
- SAVE
- ~M0~LeftAmmo02~M0~RightAmmo02
- ENDENTITY
-
- BEGINENTITY
- NAME Ammo10
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 9 5375 10909 CENTRE TOP
- ACTIVE
- TRANSPARENT
- PRIORITY 1
- SAVE
- ~M0~LeftAmmo01~M0~RightAmmo01
- ENDENTITY
-
- BEGINENTITY
- NAME Ammo11
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 10 5454 10909 CENTRE TOP
- ACTIVE
- TRANSPARENT
- PRIORITY 1
- SAVE
- ~M0~LeftAmmo01~M0~RightAmmo01
- ENDENTITY
-
- BEGINENTITY
- NAME Ammo12
- XPOSITION FIXED
- YPOSITION FIXED
- RELATIVETO 11 5454 10909 CENTRE TOP
- ACTIVE
- TRANSPARENT
- PRIORITY 1
- SAVE
- ~M0~LeftAmmo01~M0~RightAmmo01
- ENDENTITY
-
-
-
-
-
-
- ; Animation Sequences
- ;
- ; Weapon Indicators
- BEGINANIM
- NAME Weapon1Indicator
- ENTITY ~G0~TOPLIT1INDICATOR Lit
- ENTITY ~G0~TOPDULL1INDICATOR Dull
- ENDANIM
-
- BEGINANIM
- NAME Weapon2Indicator
- ENTITY ~G0~TOPDULL2INDICATOR Dull
- ENTITY ~G0~TOPLIT2INDICATOR Lit
- ENDANIM
-
- BEGINANIM
- NAME Weapon3Indicator
- ENTITY ~G0~TOPDULL3INDICATOR Dull
- ENTITY ~G0~TOPLIT3INDICATOR Lit
- ENDANIM
-
- BEGINANIM
- NAME Weapon4Indicator
- ENTITY ~G0~TOPDULL4INDICATOR Dull
- ENTITY ~G0~TOPLIT4INDICATOR Lit
- ENDANIM
-
- BEGINANIM
- NAME Weapon5Indicator
- ENTITY ~G0~TOPDULL5INDICATOR Dull
- ENTITY ~G0~TOPLIT5INDICATOR Lit
- ENDANIM
-
- BEGINANIM
- NAME Weapon6Indicator
- ENTITY ~G0~TOPDULL6INDICATOR Dull
- ENTITY ~G0~TOPLIT6INDICATOR Lit
- ENDANIM
-
- BEGINANIM
- NAME Weapon7Indicator
- ENTITY ~G0~TOPDULL7INDICATOR Dull
- ENTITY ~G0~TOPLIT7INDICATOR Lit
- ENDANIM
-
- BEGINANIM
- NAME Weapon8Indicator
- ENTITY ~G0~TOPDULL8INDICATOR Dull
- ENTITY ~G0~TOPLIT8INDICATOR Lit
- ENDANIM
-
- BEGINANIM
- NAME Weapon9Indicator
- ENTITY ~G0~TOPLIT9INDICATOR Lit
- ENTITY ~G0~TOPDULL9INDICATOR Dull
- ENDANIM
-
- BEGINANIM
- NAME Weapon10Indicator
- ENTITY ~G0~TOPDULL10INDICATOR Dull
- ENTITY ~G0~TOPLIT10INDICATOR Lit
- ENDANIM
-
- BEGINANIM
- NAME Weapon11Indicator
- ENTITY ~G0~TOPDULL11INDICATOR Dull
- ENTITY ~G0~TOPLIT11INDICATOR Lit
- ENDANIM
-
- BEGINANIM
- NAME Weapon12Indicator
- ENTITY ~G0~TOPDULL12INDICATOR Dull
- ENTITY ~G0~TOPLIT12INDICATOR Lit
- ENDANIM
-
-
- ; Missiles and Mines
- BEGINANIM
- NAME Weapon1Type
- ENTITY ~G0~WEAPON1DULL Dull
- ENTITY ~G0~WEAPON1LIT Lit
- ENDANIM
-
- BEGINANIM
- NAME Weapon2Type
- ENTITY ~G0~WEAPON2DULL Dull
- ENTITY ~G0~WEAPON2LIT Lit
- ENDANIM
-
- BEGINANIM
- NAME Weapon3Type
- ENTITY ~G0~WEAPON3DULL Dull
- ENTITY ~G0~WEAPON3LIT Lit
- ENDANIM
-
- BEGINANIM
- NAME Weapon4Type
- ENTITY ~G0~WEAPON4DULL Dull
- ENTITY ~G0~WEAPON4LIT Lit
- ENDANIM
-
- BEGINANIM
- NAME Weapon5Type
- ENTITY ~G0~WEAPON5DULL Dull
- ENTITY ~G0~WEAPON5LIT Lit
- ENDANIM
-
- BEGINANIM
- NAME Weapon6Type
- ENTITY ~G0~WEAPON6DULL Dull
- ENTITY ~G0~WEAPON6LIT Lit
- ENDANIM
-
- BEGINANIM
- NAME Weapon7Type
- ENTITY ~G0~WEAPON7DULL Dull
- ENTITY ~G0~WEAPON7LIT Lit
- ENDANIM
-
- BEGINANIM
- NAME Weapon8Type
- ENTITY ~G0~WEAPON8DULL Dull
- ENTITY ~G0~WEAPON8LIT Lit
- ENDANIM
-
- BEGINANIM
- NAME Weapon9Type
- ENTITY ~G0~WEAPON9DULL Dull
- ENTITY ~G0~WEAPON9LIT Lit
- ENDANIM
-
- BEGINANIM
- NAME Weapon10Type
- ENTITY ~G0~WEAPON10DULL Dull
- ENTITY ~G0~WEAPON10LIT Lit
- ENDANIM
-
- BEGINANIM
- NAME Weapon11Type
- ENTITY ~G0~WEAPON11DULL Dull
- ENTITY ~G0~WEAPON11LIT Lit
- ENDANIM
-
- BEGINANIM
- NAME Weapon12Type
- ENTITY ~G0~WEAPON12DULL Dull
- ENTITY ~G0~WEAPON12LIT Lit
- ENDANIM
-
-
- ; Tokens
- BEGINANIM
- NAME TokenRedStates
- ENTITY ~G0~TOKENRED0 Token0
- ENTITY ~G0~TOKENRED1 Token33
- ENTITY ~G0~TOKENRED2 Token66
- ENTITY ~G0~TOKENREDFULL Token100
- ENTITY ~G0~TOKENREDL1 TokenL1
- ENTITY ~G0~TOKENREDL2 TokenL2
- ENTITY ~G0~TOKENREDLOCK TokenLock
- ENDANIM
-
- BEGINANIM
- NAME TokenOrangeStates
- ENTITY ~G0~TOKENORANGE0 Token0
- ENTITY ~G0~TOKENORANGE1 Token33
- ENTITY ~G0~TOKENORANGE2 Token66
- ENTITY ~G0~TOKENORANGEFULL Token100
- ENTITY ~G0~TOKENORANGEL1 TokenL1
- ENTITY ~G0~TOKENORANGEL2 TokenL2
- ENTITY ~G0~TOKENORANGELOCK TokenLock
- ENDANIM
-
- BEGINANIM
- NAME TokenYellowStates
- ENTITY ~G0~TOKENYELLOW0 Token0
- ENTITY ~G0~TOKENYELLOW1 Token33
- ENTITY ~G0~TOKENYELLOW2 Token66
- ENTITY ~G0~TOKENYELLOWFULL Token100
- ENTITY ~G0~TOKENYELLOWL1 TokenL1
- ENTITY ~G0~TOKENYELLOWL2 TokenL2
- ENTITY ~G0~TOKENYELLOWLOCK TokenLock
- ENDANIM
-
- BEGINANIM
- NAME TokenGreenStates
- ENTITY ~G0~TOKENGREEN0 Token0
- ENTITY ~G0~TOKENGREEN1 Token33
- ENTITY ~G0~TOKENGREEN2 Token66
- ENTITY ~G0~TOKENGREENFULL Token100
- ENTITY ~G0~TOKENGREENL1 TokenL1
- ENTITY ~G0~TOKENGREENL2 TokenL2
- ENTITY ~G0~TOKENGREENLOCK TokenLock
- ENDANIM
-
- BEGINANIM
- NAME TokenBlueStates
- ENTITY ~G0~TOKENBLUE0 Token0
- ENTITY ~G0~TOKENBLUE1 Token33
- ENTITY ~G0~TOKENBLUE2 Token66
- ENTITY ~G0~TOKENBLUEFULL Token100
- ENTITY ~G0~TOKENBLUEL1 TokenL1
- ENTITY ~G0~TOKENBLUEL2 TokenL2
- ENTITY ~G0~TOKENBLUELOCK TokenLock
- ENDANIM
-
- BEGINANIM
- NAME TokenMagentaStates
- ENTITY ~G0~TOKENMAGENTA0 Token0
- ENTITY ~G0~TOKENMAGENTA1 Token33
- ENTITY ~G0~TOKENMAGENTA2 Token66
- ENTITY ~G0~TOKENMAGENTAFULL Token100
- ENTITY ~G0~TOKENMAGENTAL1 TokenL1
- ENTITY ~G0~TOKENMAGENTAL2 TokenL2
- ENTITY ~G0~TOKENMAGENTALOCK TokenLock
- ENDANIM
-
- BEGINANIM
- NAME TokenCyanStates
- ENTITY ~G0~TOKENCYAN0 Token0
- ENTITY ~G0~TOKENCYAN1 Token33
- ENTITY ~G0~TOKENCYAN2 Token66
- ENTITY ~G0~TOKENCYANFULL Token100
- ENTITY ~G0~TOKENCYANL1 TokenL1
- ENTITY ~G0~TOKENCYANL2 TokenL2
- ENTITY ~G0~TOKENCYANLOCK TokenLock
- ENDANIM
-
- BEGINANIM
- NAME TokenBrownStates
- ENTITY ~G0~TOKENBROWN0 Token0
- ENTITY ~G0~TOKENBROWN1 Token33
- ENTITY ~G0~TOKENBROWN2 Token66
- ENTITY ~G0~TOKENBROWNFULL Token100
- ENTITY ~G0~TOKENBROWNL1 TokenL1
- ENTITY ~G0~TOKENBROWNL2 TokenL2
- ENTITY ~G0~TOKENBROWNLOCK TokenLock
- ENDANIM
-
- BEGINANIM
- NAME TokenTopRed
- ENTITY ~G0~TOPREDOFF Off
- ENTITY ~G0~TOPRED Dull
- ENTITY ~G0~TOPREDGLOW Glow
- ENDANIM
-
- BEGINANIM
- NAME TokenTopOrange
- ENTITY ~G0~TOPORANGEOFF Off
- ENTITY ~G0~TOPORANGE Dull
- ENTITY ~G0~TOPORANGEGLOW Glow
- ENDANIM
-
- BEGINANIM
- NAME TokenTopYellow
- ENTITY ~G0~TOPYELLOWOFF Off
- ENTITY ~G0~TOPYELLOW Dull
- ENTITY ~G0~TOPYELLOWGLOW Glow
- ENDANIM
-
- BEGINANIM
- NAME TokenTopGreen
- ENTITY ~G0~TOPGREENOFF Off
- ENTITY ~G0~TOPGREEN Dull
- ENTITY ~G0~TOPGREENGLOW Glow
- ENDANIM
-
- BEGINANIM
- NAME TokenTopBlue
- ENTITY ~G0~TOPBLUEOFF Off
- ENTITY ~G0~TOPBLUE Dull
- ENTITY ~G0~TOPBLUEGLOW Glow
- ENDANIM
-
- BEGINANIM
- NAME TokenTopMagenta
- ENTITY ~G0~TOPMAGENTAOFF Off
- ENTITY ~G0~TOPMAGENTA Dull
- ENTITY ~G0~TOPMAGENTAGLOW Glow
- ENDANIM
-
- BEGINANIM
- NAME TokenTopCyan
- ENTITY ~G0~TOPCYANOFF Off
- ENTITY ~G0~TOPCYAN Dull
- ENTITY ~G0~TOPCYANGLOW Glow
- ENDANIM
-
- BEGINANIM
- NAME TokenTopBrown
- ENTITY ~G0~TOPBROWNOFF Off
- ENTITY ~G0~TOPBROWN Dull
- ENTITY ~G0~TOPBROWNGLOW Glow
- ENDANIM
-
- BEGINANIM
- NAME TokenBotRed
- ENTITY ~G0~BOTRED Dull
- ENTITY ~G0~BOTREDGLOW Glow
- ENDANIM
-
- BEGINANIM
- NAME TokenBotOrange
- ENTITY ~G0~BOTORANGE Dull
- ENTITY ~G0~BOTORANGEGLOW Glow
- ENDANIM
-
- BEGINANIM
- NAME TokenBotYellow
- ENTITY ~G0~BOTYELLOW Dull
- ENTITY ~G0~BOTYELLOWGLOW Glow
- ENDANIM
-
- BEGINANIM
- NAME TokenBotGreen
- ENTITY ~G0~BOTGREEN Dull
- ENTITY ~G0~BOTGREENGLOW Glow
- ENDANIM
-
- BEGINANIM
- NAME TokenBotBlue
- ENTITY ~G0~BOTBLUE Dull
- ENTITY ~G0~BOTBLUEGLOW Glow
- ENDANIM
-
- BEGINANIM
- NAME TokenBotMagenta
- ENTITY ~G0~BOTMAGENTA Dull
- ENTITY ~G0~BOTMAGENTAGLOW Glow
- ENDANIM
-
- BEGINANIM
- NAME TokenBotCyan
- ENTITY ~G0~BOTCYAN Dull
- ENTITY ~G0~BOTCYANGLOW Glow
- ENDANIM
-
- BEGINANIM
- NAME TokenBotBrown
- ENTITY ~G0~BOTBROWN Dull
- ENTITY ~G0~BOTBROWNGLOW Glow
- ENDANIM
-
- ; Rescue Indicator
- BEGINANIM
- NAME RescueLeft
- ENTITY ~G0~LEFTRESCUEDULL Dull
- ENTITY ~G0~LEFTRESCUELIT Lit
- ENDANIM
-
- BEGINANIM
- NAME RescueRight
- ENTITY ~G0~RIGHTRESCUEDULL Dull
- ENTITY ~G0~RIGHTRESCUELIT Lit
- ENDANIM
-
- ; Other Warning Indicator
- BEGINANIM
- NAME WarningLeft
- ENTITY ~G0~LEFTWARNINGDULL Dull
- ENTITY ~G0~LEFTWARNINGLIT Lit
- ENDANIM
-
- BEGINANIM
- NAME WarningRight
- ENTITY ~G0~RIGHTWARNINGDULL Dull
- ENTITY ~G0~RIGHTWARNINGLIT Lit
- ENDANIM
-
- ; Score Digits
- BEGINANIM
- NAME Score1
- ENTITY ~G0~SCORE1BLANK DigitBlank
- ENTITY ~G0~SCOREDIGITNEG DigitNeg
- ENTITY ~G0~SCOREDIGIT0 Digit0
- ENTITY ~G0~SCOREDIGIT1 Digit1
- ENTITY ~G0~SCOREDIGIT2 Digit2
- ENTITY ~G0~SCOREDIGIT3 Digit3
- ENTITY ~G0~SCOREDIGIT4 Digit4
- ENTITY ~G0~SCOREDIGIT5 Digit5
- ENTITY ~G0~SCOREDIGIT6 Digit6
- ENTITY ~G0~SCOREDIGIT7 Digit7
- ENTITY ~G0~SCOREDIGIT8 Digit8
- ENTITY ~G0~SCOREDIGIT9 Digit9
- ENDANIM
-
- BEGINANIM
- NAME Score2
- ENTITY ~G0~SCORE2BLANK DigitBlank
- ENTITY ~G0~SCOREDIGITNEG DigitNeg
- ENTITY ~G0~SCOREDIGIT0 Digit0
- ENTITY ~G0~SCOREDIGIT1 Digit1
- ENTITY ~G0~SCOREDIGIT2 Digit2
- ENTITY ~G0~SCOREDIGIT3 Digit3
- ENTITY ~G0~SCOREDIGIT4 Digit4
- ENTITY ~G0~SCOREDIGIT5 Digit5
- ENTITY ~G0~SCOREDIGIT6 Digit6
- ENTITY ~G0~SCOREDIGIT7 Digit7
- ENTITY ~G0~SCOREDIGIT8 Digit8
- ENTITY ~G0~SCOREDIGIT9 Digit9
- ENDANIM
-
- BEGINANIM
- NAME Score3
- ENTITY ~G0~SCORE3BLANK DigitBlank
- ENTITY ~G0~SCOREDIGITNEG DigitNeg
- ENTITY ~G0~SCOREDIGIT0 Digit0
- ENTITY ~G0~SCOREDIGIT1 Digit1
- ENTITY ~G0~SCOREDIGIT2 Digit2
- ENTITY ~G0~SCOREDIGIT3 Digit3
- ENTITY ~G0~SCOREDIGIT4 Digit4
- ENTITY ~G0~SCOREDIGIT5 Digit5
- ENTITY ~G0~SCOREDIGIT6 Digit6
- ENTITY ~G0~SCOREDIGIT7 Digit7
- ENTITY ~G0~SCOREDIGIT8 Digit8
- ENTITY ~G0~SCOREDIGIT9 Digit9
- ENDANIM
-
- BEGINANIM
- NAME Score4
- ENTITY ~G0~SCORE4BLANK DigitBlank
- ENTITY ~G0~SCOREDIGITNEG DigitNeg
- ENTITY ~G0~SCOREDIGIT0 Digit0
- ENTITY ~G0~SCOREDIGIT1 Digit1
- ENTITY ~G0~SCOREDIGIT2 Digit2
- ENTITY ~G0~SCOREDIGIT3 Digit3
- ENTITY ~G0~SCOREDIGIT4 Digit4
- ENTITY ~G0~SCOREDIGIT5 Digit5
- ENTITY ~G0~SCOREDIGIT6 Digit6
- ENTITY ~G0~SCOREDIGIT7 Digit7
- ENTITY ~G0~SCOREDIGIT8 Digit8
- ENTITY ~G0~SCOREDIGIT9 Digit9
- ENDANIM
-
- BEGINANIM
- NAME Score5
- ENTITY ~G0~SCORE5BLANK DigitBlank
- ENTITY ~G0~SCOREDIGITNEG DigitNeg
- ENTITY ~G0~SCOREDIGIT0 Digit0
- ENTITY ~G0~SCOREDIGIT1 Digit1
- ENTITY ~G0~SCOREDIGIT2 Digit2
- ENTITY ~G0~SCOREDIGIT3 Digit3
- ENTITY ~G0~SCOREDIGIT4 Digit4
- ENTITY ~G0~SCOREDIGIT5 Digit5
- ENTITY ~G0~SCOREDIGIT6 Digit6
- ENTITY ~G0~SCOREDIGIT7 Digit7
- ENTITY ~G0~SCOREDIGIT8 Digit8
- ENTITY ~G0~SCOREDIGIT9 Digit9
- ENDANIM
-
-
- ; Spacers to separate the InfoBar section at higher resolutions
- BEGINANIM
- NAME LeftTop1Spacer
- ENTITY ANIMOFF Off
- ENTITY ~G0~TOPSECTION1SPACER On
- ENDANIM
-
- BEGINANIM
- NAME LeftMid1Spacer
- ENTITY ANIMOFF Off
- ENTITY ~G0~MIDSECTION1SPACER On
- ENDANIM
-
- BEGINANIM
- NAME LeftBot1Spacer
- ENTITY ANIMOFF Off
- ENTITY ~G0~BOTSECTION1SPACER On
- ENDANIM
-
- BEGINANIM
- NAME RightTop1Spacer
- ENTITY ANIMOFF Off
- ENTITY ~G0~TOPSECTION2SPACER On
- ENDANIM
-
- BEGINANIM
- NAME RightMid1Spacer
- ENTITY ANIMOFF Off
- ENTITY ~G0~MIDSECTION2SPACER On
- ENDANIM
-
- BEGINANIM
- NAME RightBot1Spacer
- ENTITY ANIMOFF Off
- ENTITY ~G0~BOTSECTION2SPACER On
- ENDANIM
-
- BEGINANIM
- NAME LeftTop2Spacer
- ENTITY ANIMOFF Off
- ENTITY ~G0~TOPSECTION3SPACER On
- ENDANIM
-
- BEGINANIM
- NAME LeftMid2Spacer
- ENTITY ANIMOFF Off
- ENTITY ~G0~MIDSECTION3SPACER On
- ENDANIM
-
- BEGINANIM
- NAME LeftBot2Spacer
- ENTITY ANIMOFF Off
- ENTITY ~G0~BOTSECTION3SPACER On
- ENDANIM
-
- BEGINANIM
- NAME RightTop2Spacer
- ENTITY ANIMOFF Off
- ENTITY ~G0~TOPSECTION4SPACER On
- ENDANIM
-
- BEGINANIM
- NAME RightMid2Spacer
- ENTITY ANIMOFF Off
- ENTITY ~G0~MIDSECTION4SPACER On
- ENDANIM
-
- BEGINANIM
- NAME RightBot2Spacer
- ENTITY ANIMOFF Off
- ENTITY ~G0~BOTSECTION4SPACER On
- ENDANIM
-
- BEGINANIM
- NAME Top3Spacer
- ENTITY ANIMOFF Off
- ENTITY ~G0~TOPSECTION2SPACER On
- ENDANIM
-
- BEGINANIM
- NAME Mid3Spacer
- ENTITY ANIMOFF Off
- ENTITY ~G0~MIDSECTION2SPACER On
- ENDANIM
-
- BEGINANIM
- NAME Bot3Spacer
- ENTITY ANIMOFF Off
- ENTITY ~G0~BOTSECTION2SPACER On
- ENDANIM
-
- BEGINANIM
- NAME Top4Spacer
- ENTITY ANIMOFF Off
- ENTITY ~G0~TOPSECTION2SPACER On
- ENDANIM
-
- BEGINANIM
- NAME Mid4Spacer
- ENTITY ANIMOFF Off
- ENTITY ~G0~MIDSECTION2SPACER On
- ENDANIM
-
- BEGINANIM
- NAME Bot4Spacer
- ENTITY ANIMOFF Off
- ENTITY ~G0~BOTSECTION2SPACER On
- ENDANIM
-
-
-
- ; SLIDERS
- ;
- ; Health Bar slider
- BEGINSLIDER
- NAME HealthBar
- ENTITY ~G0~HEALTHFULL 0
- ENTITY ~G0~HEALTHCHANGE 0
- ENTITY ~G0~HEALTHEMPTY 100
- ACTIVE
- ENDSLIDER
-
-
- ; MULTICOLOUR DEFINITIONS
- ; Definition 0 for this screen
- BEGINMULTICOLOUR
- COLOURS ~G0~AMMOCOLOURS
- ENTITY ~G0~LEFTAMMO1 LeftAmmo1
- ENTITY ~G0~LEFTAMMO2 LeftAmmo2
- ENTITY ~G0~LEFTAMMO3 LeftAmmo3
- ENTITY ~G0~LEFTAMMO4 LeftAmmo4
- ENTITY ~G0~LEFTAMMO5 LeftAmmo5
- ENTITY ~G0~LEFTAMMO6 LeftAmmo6
- ENTITY ~G0~LEFTAMMO7 LeftAmmo7
- ENTITY ~G0~LEFTAMMO8 LeftAmmo8
- ENTITY ~G0~LEFTAMMO9 LeftAmmo9
- ENTITY ~G0~LEFTAMMO0 LeftAmmo0
- ENTITY ~G0~RIGHTAMMO1 RightAmmo1
- ENTITY ~G0~RIGHTAMMO2 RightAmmo2
- ENTITY ~G0~RIGHTAMMO3 RightAmmo3
- ENTITY ~G0~RIGHTAMMO4 RightAmmo4
- ENTITY ~G0~RIGHTAMMO5 RightAmmo5
- ENTITY ~G0~RIGHTAMMO6 RightAmmo6
- ENTITY ~G0~RIGHTAMMO7 RightAmmo7
- ENTITY ~G0~RIGHTAMMO8 RightAmmo8
- ENTITY ~G0~RIGHTAMMO9 RightAmmo9
- ENTITY ~G0~RIGHTAMMO0 RightAmmo0
- ENDMULTICOLOUR
-
-
- ; MOVEMENT SEQUENCE DEFINITIONS
- ; The Installation of a brand new ammo cartridge
- BEGINMOVEMENT
- NAME InstallCartridge
- UNSAVE
- QUEUEIFBUSY
- RESETINITIALY BEFORE
- YMOVE% -10000
- YFRAMES 4
- ENDMOVEMENT
-
- ; The Removal of a finished ammo cartridge
- BEGINMOVEMENT
- NAME ExpelCartridge
- UNSAVE
- QUEUEIFBUSY
- RESETINITIALY AFTER
- YMOVE% 10000
- YFRAMES 10
- ENDMOVEMENT
-
- ; The Reload sequence when an ammo crate is picked up
- BEGINMOVEMENT
- NAME ReloadDown
- UNSAVE
- RESETINITIALY AFTER
- YMOVE% 10000
- YFRAMES 6
- NEXTMOVE ReloadUp
- ENDMOVEMENT
-
- BEGINMOVEMENT
- NAME ReloadUp
- RESETINITIALY BEFORE
- YMOVE% 0
- YFRAMES 6
- ENDMOVEMENT
-
-
- ; Token Flag temp stuff
- ; *** Remember to remove ~R13~ from VGROUP definition above ***
- ;BEGINENTITY
- ;NAME TokenIndicator
- ;XPOSITION FIXED
- ;YPOSITION FIXED
- ;RELATIVETO 13 5000 2308 CENTRE TOP
- ;PRIORITY 1
- ;TRANSPARENT
- ;ACTIVE
- ;~A~TokenFlag
- ;ENDENTITY
-
- BEGINANIM
- NAME TokenFlag
- ENTITY ~G0~TOKENLIGHTOFF Off
- ENTITY ~G0~TOKENLIGHTON On
- ENTITY ~G0~TOKENLIGHTHALF Half
- ENDANIM